Farseer Physics Engine 3.0

Rating:        Based on 6 ratings
Reviewed:  5 reviews
Downloads: 10454
Change Set: 76178
Released: Aug 22, 2010
Updated: Sep 27, 2010 by genbox
Dev status: Stable Help Icon

Recommended Download

Source Code Farseer Physics Engine 3.0 SimpleSamples XNA
source code, 301K, uploaded Aug 23, 2010 - 4482 downloads

Other Available Downloads

Source Code Farseer Physics Engine 3.0 Classlibrary
source code, 202K, uploaded Aug 23, 2010 - 1311 downloads
Source Code Farseer Physics Engine 3.0 XNA
source code, 194K, uploaded Aug 23, 2010 - 1538 downloads
Source Code Farseer Physics Engine 3.0 Silverlight
source code, 202K, uploaded Aug 23, 2010 - 1070 downloads
Source Code Farseer Physics Engine 3.0 Testbed XNA
source code, 310K, uploaded Aug 23, 2010 - 886 downloads
Source Code Farseer Physics Engine 3.0 HelloWorld XNA
source code, 221K, uploaded Aug 23, 2010 - 1167 downloads

Release Notes

Based on the powerful Box2D engine together with the easy to use features and powerful API of Farseer Physics Engine. See the full list of differences between Box2D and Farseer Physics Engine 3.0 here: Documentation

Note
This release does not support XNA 4.0. XNA 4.0 introduced some breaking changes that means you will have to change some files in order for the release to compile. The current version (FPE 3.1) in the source control does support XNA 4.0.

Reviews for this release

     
A great engine.. I am begining my first game using it and having lots of uses in mind.. Great work
by Ageel911 on Oct 19, 2010 at 3:03 PM
     
Cons: Featured examples do not integrate with XNA 4.0, documentation online is lacking, and not backwards compatible with Farseer 2.1.3. Pros: great stuff once you get around these :)
by xenocraze on Oct 12, 2010 at 3:42 AM
     
I'm sure that this thing is amazing from the samples i've seen on the internet and I couldn't wait to learn to use it. But on the XNA sample pack nothing builds properly in XNA 4.0 so it is very tricky to learn how to use it. The BOX2D documentation just does not cut the mustard. Looking forward to some documentation for FARSEER 3.0 and working sample packs!
by Ciemnl on Sep 25, 2010 at 1:56 PM
     
Vertex declarations design patterns have changed in 4.0. The current Farseer DEMO project will not work in XNA 4.0. The Assembly's code base needs to be updated to include the new XNA 4.0 effect.CurrentTechnique.Passes[0].Apply(); DrawStuff(); instead of : XNA 3.x effect.CurrentTechnique.Passes[0].End(); effect.End(); If you change the exception errors in the demo it will work.
by itignition on Sep 11, 2010 at 7:54 PM
     
I couldn't get anything to build. Could you put up some binary packages and post the silverlight versions somewhere?
by LoneCoder on Aug 25, 2010 at 12:18 AM